Who am I ?
After thinking about writing this little paragraph, I realized that everything I do in my life is governed by 3 passions:
Learning : I love it, it's essential to my well-being, I can spend hours learning useful and unhelpful things, from the simplest to the most complicated mechanisms. My strength lies in my constant desire to push back my limits and seek out the innovation behind every mechanism.
Sports : Handball and skiing are my favorite sports. The feeling of freedom I get on skis or under a kite is, for me, priceless. As for handball, it has shaped my social interactions: the team spirit and sense of belonging it gives me have profoundly influenced the way I interact with others.
Entrepreneurial : If, like many people, I have many faults, there's one quality that defines me, and that's my ability to involve others with me in my projects. Whether as president of Junior Entreprise, captain of the handball team, founder of the Coinche club or owner of the cinema club, I've always enjoyed bringing people together, motivating them and building things together. It's a dynamic that stimulates me and that I cultivate with passion.


Jeux Vidéo
I lied a little, I have another passion: video game design. Making a video game is the perfect cocktail for me: mathematics, physics, computer science, data, AI and, above all, art. All areas that fascinate me, brought together in projects that are always unique. That's why I devote so much of my time to their development, regularly taking part in Game Jams and hackathons to hone my skills and feed my creativity.
Examples :


Astéroidz, my last game - Repository Git : https://github.com/Ouvryyz/Asteroidz.git
Gros Luffy, my last GameJam - Repository Git : https://github.com/Iniang45/jam.git
Game Design experience and training
Training/Courses
Courses Komet-Xperience training by Martin PLUMAS: Deepening your knowledge of game design and creating a Game Design Document.
CSR Hackathon: Creation of a serious game at the 20ᵉ Aders Congress.
Célia Hodent : L’UX, c’est quoi exactement ?
Célia Hodent : Dans le cerveau du gamer – Neurosciences et UX dans la conception de jeux vidéo